On the right side you can find a map that shows all the different areas and teleporters. You'll be starting at the first area (area 1) and the teleporter there, designated T2, will take you to area 2. In the text below I'll sometimes refer to these areas (and provide some screenshots) so you hopefully won't get lost. You may also find the interactive map helpful since it contains screenshots for all the teleporters and their destinations and you can step your way through them using the infobox.
Alot of the areas, especially on ground level, are heavily radiated so once you move up on building try to not fall down - it may be very difficult to get back up and you're likely to die from radiation. Every now and then you'll hear a rumbling noise and the screen will start to shake. If you're not directly in a firefight at these times, just wait until the shaking has stopped since it can make aiming quite difficult.
After entering the first teleporter you'll find yourself on the ground with a ladder just ahead; move up but be cautious - there'll be a Gauss sniper and a soldier with a RPG directly in front of you, on a slightly elevated area. Usually - at least that's what happens to me all the times - the RPG guy will blow himself up, possibly because he hits the railing straight in front of him, but the Gauss sniper will have a clear shot. Move behind the large pipes and use them as cover. There are also soldiers on your right side, where you'll also find another ladder going up - see if you can deal with both the sniper and the soldiers before you climb it. There is another Gauss sniper close by so once again use the pipes for cover and take him out. Another ladder will be going up so climb it once you've dealt with the sniper and most (if not all) the soldiers on the next platform. Move to the east and you'll find a ladder going down; head that way and down the next ladder as well. You'll end up on the elevated area with the RPG soldier. There are some crates here - be sure to break since I was able to find a fresh Vintar BC in one of them. You can find another ladder close by going up to a small roof where the first Gauss sniper is. Move further to the east and you should be able to find yet another ladder going down to a somewhat narrow walkway. Proceed north and you'll soon come upon more soldiers ahead of you - dispose of them and head on. If you look west you should see a large "crane" and a large building behind it; on the roof you may be able to spot a number of soldiers including two Gauss snipers. Deal with them if you can because you'll be heading onto the roof. Following the walkway you should soon spot another teleport to the west. Proceed forward into it. As you get close a soldier will be teleported in front of you, along with about 6 more on the roof ahead - these include a soldier with an RPG so stay in cover as you proceed and deal with especially him before you move into the teleporter.
When you enter the teleporter you'll start falling and then head into another teleporter - which will lead you onto a small building on the roof. Deal with any remaining soldiers and move towards the next teleporter located at the south-western part of the roof. You'll find some crates and a metal box nearby so be sure to search them if you are in need of supplies - I personally didn't find anything really useful though.
Move up the ladder - of all things there is a Snork up here. Deal with it and move into the next teleporter which will take you to another narrow walkway; there is an RPG soldier up ahead so pray he hasn't spotted you - it can be a tough spot if he has, because if he manages to fire his weapon there's a good chance you'll die no matter what armor you're wearing. Once you've taken him down move ahead into the next teleporter straight ahead.
You're on another roof that has two Snorks on it. Proceed forward and you should soon spot a place where the railing is broken. Move towards it and when you get close enough you should spot a teleporter in the air just below. Jump into it and you'll find yourself on another narrow walkway with yet another RPG soldier ahead. Rinse and repeat. There are more soldiers towards the west, on a walkway closer to the ground - one of them carries a RPG so deal with them before you head into the next teleporter.
Head into it and you'll find yourself on the structure you've just passed under. There are two soldiers up here, but you may have dealt with them from the prior walkway. Head north and into the teleporter next to the tall chimney. You'll find yourself on another narrow walkway with the next teleporter just up ahead.
More roof, but this one has a number of camouflage nets on it, along with some crates and metal boxes in the middle, along with a fresh Militarty Armored Suit. You may very likely wish to replace your current armor with this one. Loot all the crates and boxes - many of them contain medkits, ammo, bandages, and you may even find a fresh FT 200M. Proceed east and you'll encounter two more soldiers with another teleporter behind them.
And that pretty much concludes my walkthrough. I hope you have enjoyed it and perhaps even found it useful . As usual, if you have spotted any errors or mistakes, or you just have information that could improve the walkthrough, feel free to drop me a line.
On the next page you can explore all the different endings in S.T.A.L.K.E.R.: Shadow of Chernobyl and see information about what is required to obtain each individual one.
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