Index - MapsLast modified: 08/8/2010 15:29:48 CET
This page contains maps and information for all the different areas in S.T.A.L.K.E.R.: Shadow of Chernobyl.
Table of content
Table of contentComplete Zone map
 Individual maps
Table of contentAgroprom Research Institute
Table of contentAgroprom Underground
Table of contentArmy Warehouses
Table of contentBar
Table of contentChernobyl Nuclear Power Plant
Table of contentCordon
Table of contentDark Valley
Table of contentGarbage
Table of contentPripyat
Table of contentRed Forest
Table of contentThe Sarcophagus
Table of contentWild Territory
Table of contentX10: The Brain Scorcher
Table of contentX16
Table of contentX18
Table of contentYantar
Agroprom Research InstituteBack to top
Agroprom Research Institute (Click to view large version)
Agroprom Research Institute
Agroprom Research Institute w. places of interest (Click to view large version)
Agroprom Research Institute w. places of interest
A strange, heavily contaminated area. Should you wander deeper into it, you will see a shallow lake, crammed short-to-shore with abandoned equipment and other debris. You can also check out the abandoned Institute and the factory, though the military have been hanging around there quite a lot recently.
Enemies & mutants
The Agroprom Research Institute is dominated by Bandits, soldiers and mutants in the form of Blind Dogs, Bloodsuckers, Boars, Fleshes, and Pseudodogs.
Agroprom UndergroundBack to top
Agroprom Underground (Click to view large version)
Agroprom Underground
Agroprom Underground w. places of interest (Click to view large version)
Agroprom Underground w. places of interest
The Agroprom Underground is a collection of tunnels and rooms beneath the Agroprom Research Institute and connects to two places in that area - west of the first installation (outside the broken wall) and inside the walls at the second installation. You'll be able to find alot of things here, including artifacts, bandits, mutants and of course Streloks Stash.
Personal Notes
The Electro anomaly (found in the tunnel directly south of the entrance) in the Agroprom Underground can be a gold mine for artifacts if you visit the place around midnight. One time I went there, I managed to find two Moonlight artifacts, four Flash artifacts, and six Sparkler artifacts - not a bad collection at all.
Enemies & mutants
The Agroprom Underground is home to Bandits, Bloodsuckers, army soldiers and even a Controller.
Army WarehousesBack to top
Army Warehouses (Click to view large version)
Army Warehouses
Army Warehouses w. places of interest (Click to view large version)
Army Warehouses w. places of interest
A deserted army base next to a dilapidated hamlet and a small marsh. The village is an eerie place literally swarming with mutants - the bloodsuckers alone are legion. Stalkers do their best to keep away from it, even if it means going extra kilometers around it. The anarchists from the Freedom faction have settled down in the army base. The road connecting the base to the Zone is guarded by the Brain Scorcher, which blocks the way to Pripyat and the Chernobyl NPP.
Personal Notes
The Army Warehouses area is referred to as the "Army base" in the Encyclopedia of your PDA. As indicated in the description, the Army Warehouses is the home of the Freedom faction.
Enemies & mutants
Being the home of the Freedom headquarters you'll find a large number of Freedom members at the HQ and near the Border/Barrier area to the north-east. The Bloodsucker Village has it's name for a reason, and you'll initially be able to find five or six Bloodsuckers there; in later stages of the game, you may also encounter a Controller. Mercs have a small outpost to the north-west. The area has almost every other mutant in it, especially near the Border/Barrier area - these include Blind Dogs, Bloodsuckers, Boars, Fleshes and Pseudodogs.
BarBack to top
Bar (Click to view large version)
Bar
Bar w. places of interest (Click to view large version)
Bar w. places of interest
The Duty faction have set up camp on the plain's edge and they always welcome stalkers in need of rest. A desert oasis of sorts - a place completely devoid of anomalies and mutants. Be sure to check out the 100 Rads bar in the vaults - it's a meeting point for stalkers from all over the Zone. The bar is run by the local trader, so if you're interested in selling or buying wares apart from the local gossip - that's the place to go. North of the bar is the military base, with the Garbage to the south.
Personal Notes
The Bar is often referred to as "Rostok". The Bar houses the headquarters of the Duty faction.
Enemies & mutants
Your primary concern in the Bar are the Blind Dogs and Pseudodogs located in the southern part of the area, just outside the Duty control point. I have also encountered both Mercs and soldiers but only very rarely, and usually just a lone one or two.
Chernobyl Nuclear Power PlantBack to top
Chernobyl Nuclear Power Plant (Click to view large version)
Chernobyl Nuclear Power Plant
The site of the world-famous nuclear power plant. This is the heart of the Zone. If you believe the legends, this is also the site of the Monolith - a mysterious thing capable of granting any wish.
Personal Notes
Chernobyl NPP for short.
Enemies & mutants
Another area infested with Monolith goons. You may also come under attack by military choppers.
CordonBack to top
Cordon (Click to view large version)
Cordon
Cordon w. places of interest (Click to view large version)
Cordon w. places of interest
Think of it as the Zone's antechamber - it's a good place for rookies to get their head around. You'll find a trader in the vaults at the back of the village, next to the army outpost. Don't miss the chance to talk to him. You'd be advised to steer clear of the outpost itself, however. You don't want the soldiers to catch sight of you - most of them shoot first and don't bother asking questions later. Yet, as always, there are some who can be bribed as long as the top brass is looking the other way. Attacking the soldiers is not recommended, unless they pose a direct threat.
Personal Notes
Cordon is referred to as "Outpost" in the Encyclopedia of your PDA.
Enemies & mutants
The foes you'll face in Cordon are Bandits, Blind Dogs, Boars, Fleshes, Pseudodogs, and soldiers. In the later stages of the game you may also encounter Mercs as part of a mission given by Fanatic.
Dark ValleyBack to top
Dark Valley (Click to view large version)
Dark Valley
Dark Valley w. places of interest (Click to view large version)
Dark Valley w. places of interest
Always gloomy, always misty and always rainy. Stalkers venturing into the Dark Valley are likely to find valuable artifacts, instant death, or both. A place frequented by some of the most experienced old-timers, though you may also stumble upon some common bandits. There's supposed to be an underground lab around there somewhere, so it might be worth to look for a hidden entrance along the way. No one has returned from there alive though and no one can tell for sure just what nasty surprises await you there.
Enemies & mutants
Dark Valley is the host of the Bandit headquarters, so obviously the Bandit presence in this area is high. Once you've been to X18 you will also encounter soldiers. Mutants include Blind Dogs, Fleshes, Boars and (in later stages) Bloodsuckers and Rodents.
GarbageBack to top
Garbage (Click to view large version)
Garbage
Garbage w. places of interest (Click to view large version)
Garbage w. places of interest
A vast machinery graveyard. Right after the first accident whole heaps of radioactive waste were dumped there. Mostly ruins of old buildings infested with mutants. Much like the outskirts of the Zone, the place swarms with rookie stalkers, with an occasional bandit loitering around, always on the lookout for freebies. Some artifacts can be found here, but most of them are just not worth the effort. You'll be better off elsewhere. Going North, you will get to the Wild Territory, West lays the entrance to Dark Valley, with the road to the Agroprom Research Institute to the East.
Personal Notes
There is something I completely disagree with in the description of Garbage - namely the amount of bandits. Their presence is actually pretty strong, and can pose serious problems especially for rookie stalkers. Sometimes you can see groups of 6-8 bandits walking towards the strongpoint west of the hangar.

The directions given in the official description are wrong - the Agroprom Research Institute is actually to the west, and Dark Valley to the east, and the first area you'll come to when heading north is in fact the Bar (the Wild Territory is west of the Bar area and only connects to the Bar and Yantar).

Enemies & mutants
Garbage seems to be infested with Bandits and Blind Dogs, however you may also encounter Fleshes and Boars, and perhaps even a Bloodsucker in the later stages of the game.
PripyatBack to top
Pripyat (Click to view large version)
Pripyat
Pripyat w. places of interest (Click to view large version)
Pripyat w. places of interest
This used to be a town built for engineers working at the Chernobyl NPP. Quite a big place once, it is a ghost town now with mutants and zombies as the only residents. There seems to be no way to get in there: the Brain Scorcher is blocking the way.
Enemies & mutants
Pripyat contains the Monolith headquarters and therefore the area is filled with Monolith goons. You can also find Snorks and Zombified Stalkers in Pripyat; to the far north, at the Stadium, you will also come upon Fleshes and Blind Dogs mainly.
Red ForestBack to top
Red Forest (Click to view large version)
Red Forest
Red Forest w. places of interest (Click to view large version)
Red Forest w. places of interest
The Red Forest got its nickname after the Chernobyl disaster in 1986 when all the trees in this area turned ginger brown and died.
Enemies & mutants
The Red Forest is dominated by Monolith goons, Zombified Stalkers, Snorks, Pseudodogs and their evil twins, Chernobyl Dogs. Once you have deactivated the Brain Scorcher, members of other factions will also start to enter the area, heading for Pripyat.
The SarcophagusBack to top
The Sarcophagus (Click to view large version)
The Sarcophagus
The Sarcophagus w. places of interest (Click to view large version)
The Sarcophagus w. places of interest
The Sarcophagus is inside the fabled reactor 4 of the Chernobyl Nuclear Power Plant.
Enemies & mutants
Monolith goons are scattered all over the Sarcophagus, carrying various type of weaponry and armor. Inside the Monolith Control room you will also encounter a number of Poltergeists although you can avoid them by staying out of the room; refer to the walkthrough for more information about Monolith Control.
Wild TerritoryBack to top
Wild Territory (Click to view large version)
Wild Territory
Wild Territory w. places of interest (Click to view large version)
Wild Territory w. places of interest
The Wild Territory used to be the site of a rather large manufacturing plant, currently in ruins. Many stalkers met their death there: the place is swarming with all sorts of monsters. The beasts are literally streaming over there from the entire Zone. It is said that something of great importance is hidden at this site, so there are always plenty of daredevils willing to try their luck.
Personal Notes
The Wild Territory is sometimes referred to as "Rostok".
Enemies & mutants
The dominant foes in the Wild Territory are Mercs, but you may also come upon Bandits. Among the mutants you can meet are Bloodsuckers and Blind Dogs, and once you've been to Wild Territory a couple of times you may even encounter a Poltergeist. Finally, near the entrance to Yantar you'll often meet Zombified Stalkers.
X10: The Brain ScorcherBack to top
X10: The Brain Scorcher (Click to view large version)
X10: The Brain Scorcher
X10: The Brain Scorcher w. places of interest (Click to view large version)
X10: The Brain Scorcher w. places of interest
This is the lab containing the mechanism that controls the Brain Scorcher. The lab is located deep within the Red Forest and it is heavily guarded by the Monolith.
Personal Notes
Once you reach the lab it's quite easy to get in and deactivate the Brain Scorcher - getting out again, however, will prove more difficult. Once the Brain Scorcher is deactivated, the path to the north (Pripyat and beyond) will be open.
Enemies & mutants
On your way to the deactivation mechanism your only enemies will be a couple of Bloodsuckers, however once you've deactivated the Brain Scorcher the installation will be infested with Monolith goons.
X16Back to top
X16 (Click to view large version)
X16
X16 w. places of interest (Click to view large version)
X16 w. places of interest
This lab is the location of a psi-emitter and the entrance to it can be found in Yantar. Anyone getting too close without the proper protection will be turned into a mindless zombie.
Personal Notes
Notable items you can find here, beyond alot of artifacts, include the Berill-5M Armored Suit and a SSP-99 Ecologist suit.
Enemies & mutants
The lab contains primarily Zombified Stalkers, Snorks and a lone Controller.
X18Back to top
X18 (Click to view large version)
X18
X18 w. places of interest (Click to view large version)
X18 w. places of interest
The entrance to X18 can be found in the Dark Valley and the lab is said to contain valuable information about the psi-emitters.
Personal Notes
You'll meet your first Poltergeist and Pseudogiant in X18. You'll not only be able to find numerous artifacts here, but also the GP-25 Kostyer Grenade Launcher as well as a Monolith Suit.
Enemies & mutants
On your way to locate the documents inside X18 you'll come upon a handful of Poltergeists and a single Pseudogiant. Once you have the documents, about three or four soldiers will stand in your way of getting out.
YantarBack to top
Yantar (Click to view large version)
Yantar
Yantar w. places of interest (Click to view large version)
Yantar w. places of interest
The legendary lake in the sector of the same name dried up a long ago, leaving a shallow swamp in its place. The place is morbid and sodden with death. Great dangers await any adventurous soul foolish enough to get near it. Anyone who dares to go too far goes insane. Zombie drones are rambling around the whole sector, waiting for new victims. If you walk around the lake and past the zombies, you'll end up at the scientists' camp, where the eggheads brought there by choppers are doing some research. You can have a chat with them; they buy artifacts and could even send you on a mission.
Enemies & mutants
Your main foes in Yantar are Zombified Stalkers and Snorks. After you've been to Yantar a number of times, you may also come upon a Controller. In the tunnels beneath the installation to the north you will also encounter a Pseudogiant.

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